@startuml
sprite $moonrise [48x48/16] {
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!define WEATHER_MOONRISE(_alias) ENTITY(rectangle,black,moonrise,_alias,WEATHER MOONRISE)
!define WEATHER_MOONRISE(_alias, _label) ENTITY(rectangle,black,moonrise,_label, _alias,WEATHER MOONRISE)
!define WEATHER_MOONRISE(_alias, _label, _shape) ENTITY(_shape,black,moonrise,_label, _alias,WEATHER MOONRISE)
!define WEATHER_MOONRISE(_alias, _label, _shape, _color) ENTITY(_shape,_color,moonrise,_label, _alias,WEATHER MOONRISE)
skinparam folderBackgroundColor<<WEATHER MOONRISE>> White
@enduml